Gioco Tris By Pitagora

Game in JavaScript

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  1. Pitagora˜
     
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    User deleted


    Gioco creato da me.
    Basta Hostare su altervista salvare e ci potete subito giocare.

    CODICE
    <SCRIPT>

    //if IE4/NS6, apply style
    if (document.all||document.getElementById){
    document.write('<style>.tictac{')
    document.write('width:100px;height:100px;')
    document.write('}</style>')
    }

    var sqr1
    var sqr2
    var sqr3
    var sqr4
    var sqr5
    var sqr6
    var sqr7
    var sqr8
    var sqr9
    var sqr1T = 0
    var sqr2T = 0
    var sqr3T = 0
    var sqr4T = 0
    var sqr5T = 0
    var sqr6T = 0
    var sqr7T = 0
    var sqr8T = 0
    var sqr9T = 0
    var moveCount = 0
    var turn = 0
    var mode = 1

    function vari()
    {
    sqr1 = document.tic.sqr1.value
    sqr2 = document.tic.sqr2.value
    sqr3 = document.tic.sqr3.value
    sqr4 = document.tic.sqr4.value
    sqr5 = document.tic.sqr5.value
    sqr6 = document.tic.sqr6.value
    sqr7 = document.tic.sqr7.value
    sqr8 = document.tic.sqr8.value
    sqr9 = document.tic.sqr9.value
    }
    function check()
    {
    if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
    {
    alert("Vinto!")
    reset()
    }
    else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
    {
    alert("Bravo hai vinto!!!")
    reset()
    }
    else
    {
    winCheck()
    check2()
    drawCheck()
    }
    }

    function check2()
    {
    vari()
    drawCheck()
    if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
    {
    alert("Perso!")
    reset()
    }
    else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
    {
    alert("Perso!")
    reset()
    }
    else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
    {
    alert("AHAHAHAH Hai perso! [PitagoraRegna]")
    reset()
    }
    else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
    {
    alert("AHAHAHAH Hai perso! [PitagoraRega]")
    reset()
    }
    else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
    {
    alert("AHAHAHAH Hai perso! [PitagoraRegna]")
    reset()
    }
    else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
    {
    alert("AHAHAHAH Hai perso! [PitagoraRegna]")
    reset()
    }
    else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
    {
    alert("AHAHAHAH Hai perso! [PitagoraRegna]")
    reset()
    }
    else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
    {
    alert("AHAHAHAH Hai perso! [PitagoraRegna]")
    reset()
    }
    else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
    {
    alert("Perso!")
    reset()
    }
    }

    function player1Check()
    {
    if(sqr1 == " X " && sqr2 == " X " && sqr3 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr4 == " X " && sqr5 == " X " && sqr6 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr7 == " X " && sqr8 == " X " && sqr9 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr1 == " X " && sqr4 == " X " && sqr7 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr2 == " X " && sqr5 == " X " && sqr8 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr3 == " X " && sqr6 == " X " && sqr9 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr1 == " X " && sqr5 == " X " && sqr9 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else if(sqr3 == " X " && sqr5 == " X " && sqr7 == " X ")
    {
    alert("Vince 1!")
    reset()
    }
    else
    {
    player2Check()
    drawCheck()
    }
    }

    function player2Check()
    {
    vari()
    drawCheck()
    if(sqr1 == " O " && sqr2 == " O " && sqr3 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr4 == " O " && sqr5 == " O " && sqr6 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr7 == " O " && sqr8 == " O " && sqr9 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr1 == " O " && sqr4 == " O " && sqr7 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr2 == " O " && sqr5 == " O " && sqr8 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr3 == " O " && sqr6 == " O " && sqr9 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr1 == " O " && sqr5 == " O " && sqr9 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    else if(sqr3 == " O " && sqr5 == " O " && sqr7 == " O ")
    {
    alert("Vince 2!")
    reset()
    }
    }

    function drawCheck()
    {
    vari()
    moveCount = sqr1T + sqr2T + sqr3T + sqr4T + sqr5T + sqr6T + sqr7T + sqr8T + sqr9T
    if(moveCount == 9)
    {
    reset()
    alert("Pareggio clicca per ricominciare [Pitagora]")
    }
    }

    function winCheck()
    {
    check2()
    if(sqr1 == " O " && sqr2 == " O " && sqr3T == 0 && turn == 1)
    {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
    }
    else if(sqr2 == " O " && sqr3 == " O " && sqr1T == 0 && turn == 1)
    {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
    }
    else if(sqr4 == " O " && sqr5 == " O " && sqr6T == 0 && turn == 1)
    {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
    }
    else if(sqr5 == " O " && sqr6 == " O " && sqr4T == 0 && turn == 1)
    {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
    }
    else if(sqr7 == " O " && sqr8 == " O " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr8 == " O " && sqr9 == " O " && sqr7T == 0 && turn == 1)
    {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
    }
    else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr5 == " O " && sqr9 == " O " && sqr1T == 0 && turn == 1)
    {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
    }
    else if(sqr3 == " O " && sqr5 == " O " && sqr7T == 0 && turn == 1)
    {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
    }
    else if(sqr7 == " O " && sqr5 == " O " && sqr3T == 0 && turn == 1)
    {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
    }
    else if(sqr1 == " O " && sqr3 == " O " && sqr2T == 0 && turn == 1)
    {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
    }
    else if(sqr4 == " O " && sqr6 == " O " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else if(sqr7 == " O " && sqr9 == " O " && sqr8T == 0 && turn == 1)
    {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
    }
    else if(sqr1 == " O " && sqr7 == " O " && sqr4T == 0 && turn == 1)
    {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
    }
    else if(sqr2 == " O " && sqr8 == " O " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else if(sqr3 == " O " && sqr9 == " O " && sqr6T == 0 && turn == 1)
    {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
    }
    else if(sqr1 == " O " && sqr5 == " O " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr4 == " O " && sqr7 == " O " && sqr1T == 0 && turn == 1)
    {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
    }
    else if(sqr5 == " O " && sqr8 == " O " && sqr2T == 0 && turn == 1)
    {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
    }
    else if(sqr6 == " O " && sqr9 == " O " && sqr3T == 0 && turn == 1)
    {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
    }
    else if(sqr1 == " O " && sqr4 == " O " && sqr7T == 0 && turn == 1)
    {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
    }
    else if(sqr2 == " O " && sqr5 == " O " && sqr8T == 0 && turn == 1)
    {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
    }
    else if(sqr3 == " O " && sqr6 == " O " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr1 == " O " && sqr9 == " O " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else if(sqr3 == " O " && sqr7 == " O " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else
    {
    computer()
    }
    check2()
    }
    function computer()
    {
    check2()
    if(sqr1 == " X " && sqr2 == " X " && sqr3T == 0 && turn == 1)
    {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
    }
    else if(sqr2 == " X " && sqr3 == " X " && sqr1T == 0 && turn == 1)
    {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
    }
    else if(sqr4 == " X " && sqr5 == " X " && sqr6T == 0 && turn == 1)
    {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
    }
    else if(sqr5 == " X " && sqr6 == " X " && sqr4T == 0 && turn == 1)
    {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
    }
    else if(sqr7 == " X " && sqr8 == " X " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr8 == " X " && sqr9 == " X " && sqr7T == 0 && turn == 1)
    {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
    }
    else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr5 == " X " && sqr9 == " X " && sqr1T == 0 && turn == 1)
    {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
    }
    else if(sqr3 == " X " && sqr5 == " X " && sqr7T == 0 && turn == 1)
    {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
    }
    else if(sqr7 == " X " && sqr5 == " X " && sqr3T == 0 && turn == 1)
    {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
    }
    else if(sqr1 == " X " && sqr3 == " X " && sqr2T == 0 && turn == 1)
    {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
    }
    else if(sqr4 == " X " && sqr6 == " X " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else if(sqr7 == " X " && sqr9 == " X " && sqr8T == 0 && turn == 1)
    {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
    }
    else if(sqr1 == " X " && sqr7 == " X " && sqr4T == 0 && turn == 1)
    {
    document.tic.sqr4.value = " O "
    sqr4T = 1;
    turn = 0;
    }
    else if(sqr2 == " X " && sqr8 == " X " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else if(sqr3 == " X " && sqr9 == " X " && sqr6T == 0 && turn == 1)
    {
    document.tic.sqr6.value = " O "
    sqr6T = 1;
    turn = 0;
    }
    else if(sqr1 == " X " && sqr5 == " X " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr4 == " X " && sqr7 == " X " && sqr1T == 0 && turn == 1)
    {
    document.tic.sqr1.value = " O "
    sqr1T = 1;
    turn = 0;
    }
    else if(sqr5 == " X " && sqr8 == " X " && sqr2T == 0 && turn == 1)
    {
    document.tic.sqr2.value = " O "
    sqr2T = 1;
    turn = 0;
    }
    else if(sqr6 == " X " && sqr9 == " X " && sqr3T == 0 && turn == 1)
    {
    document.tic.sqr3.value = " O "
    sqr3T = 1;
    turn = 0;
    }
    else if(sqr1 == " X " && sqr4 == " X " && sqr7T == 0 && turn == 1)
    {
    document.tic.sqr7.value = " O "
    sqr7T = 1;
    turn = 0;
    }
    else if(sqr2 == " X " && sqr5 == " X " && sqr8T == 0 && turn == 1)
    {
    document.tic.sqr8.value = " O "
    sqr8T = 1;
    turn = 0;
    }
    else if(sqr3 == " X " && sqr6 == " X " && sqr9T == 0 && turn == 1)
    {
    document.tic.sqr9.value = " O "
    sqr9T = 1;
    turn = 0;
    }
    else if(sqr1 == " X " && sqr9 == " X " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else if(sqr3 == " X " && sqr7 == " X " && sqr5T == 0 && turn == 1)
    {
    document.tic.sqr5.value = " O "
    sqr5T = 1;
    turn = 0;
    }
    else
    {
    AI()
    }
    check2()
    }

    function AI()
    {
    vari()
    if(document.tic.sqr5.value == " " && turn == 1)
    {
    document.tic.sqr5.value = " O "
    turn = 0
    sqr5T = 1
    }
    else if(document.tic.sqr1.value == " " && turn == 1)
    {
    document.tic.sqr1.value = " O "
    turn = 0
    sqr1T = 1
    }
    else if(document.tic.sqr9.value == " " && turn == 1)
    {
    document.tic.sqr9.value = " O "
    turn = 0
    sqr9T = 1
    }
    else if(document.tic.sqr6.value == " " && turn == 1)
    {
    document.tic.sqr6.value = " O "
    turn = 0
    sqr6T = 1
    }
    else if(document.tic.sqr2.value == " " && turn == 1)
    {
    document.tic.sqr2.value = " O "
    turn = 0
    sqr2T = 1
    }
    else if(document.tic.sqr8.value == " " && turn == 1)
    {
    document.tic.sqr8.value = " O "
    turn = 0
    sqr8T = 1
    }
    else if(document.tic.sqr3.value == " " && turn == 1)
    {
    document.tic.sqr3.value = " O "
    turn = 0
    sqr3T = 1
    }
    else if(document.tic.sqr7.value == " " && turn == 1)
    {
    document.tic.sqr7.value = " O "
    turn = 0
    sqr7T = 1
    }
    else if(document.tic.sqr4.value == " " && turn == 1)
    {
    document.tic.sqr4.value = " O "
    turn = 0
    sqr4T = 1
    }
    check2()
    }

    function reset()
    {
    document.tic.sqr1.value = " "
    document.tic.sqr2.value = " "
    document.tic.sqr3.value = " "
    document.tic.sqr4.value = " "
    document.tic.sqr5.value = " "
    document.tic.sqr6.value = " "
    document.tic.sqr7.value = " "
    document.tic.sqr8.value = " "
    document.tic.sqr9.value = " "
    sqr1T = 0
    sqr2T = 0
    sqr3T = 0
    sqr4T = 0
    sqr5T = 0
    sqr6T = 0
    sqr7T = 0
    sqr8T = 0
    sqr9T = 0
    vari()
    turn = 0
    moveCount = 0
    }

    function resetter()
    {
    reset()
    }
    </SCRIPT>

    </head>
    <body >
    <br /><br />
    <div align="center">




    <FORM NAME="tic">

    <INPUT TYPE="button" NAME="sqr1" class="tictac" value=" " onClick="if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 1; vari(); check();} else if(document.tic.sqr1.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr1.value = ' X '; sqr1T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr1.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr1.value = ' O '; sqr1T = 1; turn = 1; vari(); player1Check()} drawCheck()">
    <INPUT TYPE="button" NAME="sqr2" class="tictac" value=" " onClick="if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 1; vari(); check();} else if(document.tic.sqr2.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr2.value = ' X '; sqr2T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr2.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr2.value = ' O '; sqr2T = 1; turn = 1; vari(); player1Check()} drawCheck()">
    <INPUT TYPE="button" NAME="sqr3" class="tictac" value=" " onClick="if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 1; vari(); check();} else if(document.tic.sqr3.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr3.value = ' X '; sqr3T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr3.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr3.value = ' O '; sqr3T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
    <INPUT TYPE="button" NAME="sqr4" class="tictac" value=" " onClick="if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 1; vari(); check();} else if(document.tic.sqr4.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr4.value = ' X '; sqr4T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr4.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr4.value = ' O '; sqr4T = 1; turn = 1; vari(); player1Check()} drawCheck()">
    <INPUT TYPE="button" NAME="sqr5" class="tictac" value=" " onClick="if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 1; vari(); check();} else if(document.tic.sqr5.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr5.value = ' X '; sqr5T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr5.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr5.value = ' O '; sqr5T = 1; turn = 1; vari(); player1Check()} drawCheck()">
    <INPUT TYPE="button" NAME="sqr6" class="tictac" value=" " onClick="if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 1; vari(); check();} else if(document.tic.sqr6.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr6.value = ' X '; sqr6T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr6.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr6.value = ' O '; sqr6T = 1; turn = 1; vari(); player1Check()} drawCheck()"><br>
    <INPUT TYPE="button" NAME="sqr7" class="tictac" value=" " onClick="if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 1; vari(); check();} else if(document.tic.sqr7.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr7.value = ' X '; sqr7T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr7.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr7.value = ' O '; sqr7T = 1; turn = 1; vari(); player1Check()} drawCheck()">
    <INPUT TYPE="button" NAME="sqr8" class="tictac" value=" " onClick="if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 1; vari(); check();} else if(document.tic.sqr8.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr8.value = ' X '; sqr8T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr8.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr8.value = ' O '; sqr8T = 1; turn = 1; vari(); player1Check()} drawCheck()">
    <INPUT TYPE="button" NAME="sqr9" class="tictac" value=" " onClick="if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 1) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 1; vari(); check();} else if(document.tic.sqr9.value == ' ' && turn == 1 && mode == 2) {document.tic.sqr9.value = ' X '; sqr9T = 1; turn = 0; vari(); player1Check()} else if(document.tic.sqr9.value == ' ' && turn == 0 && mode == 2) {document.tic.sqr9.value = ' O '; sqr9T = 1; turn = 1; vari(); player1Check()} drawCheck()">
    </form>

    </div>
    <br /><br /><br /><br /><br /><br />



    Tutti i diritti riservati 88x31
    Copyright Ufficiale ©,inutile copiare,tanto quando un player vince o perde appare il nome del creatore quindi è inutile.

    Per dubbi problemi consigli etc. non esitate a contattarmi,sono qui per voi ;)

    Pitagora

    Edited by Tech_ - 31/8/2011, 19:20
     
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  2. Brutus Wolf
     
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    User deleted


    Sinceramente come codice fa abbastanza pena
     
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  3. [Dice-Lord]
     
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    User deleted


    CITAZIONE (Brutus Wolf @ 5/8/2011, 09:30) 
    Sinceramente come codice fa abbastanza pena

    fallo te allora
     
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  4. Pitagora˜
     
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    User deleted


    Perchè farebbe pena? ti ricordo che ho usato JavaScript :eh:
     
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3 replies since 2/7/2011, 21:40   153 views
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